Ene and Scott, bright-eyed and bushy-tailed in 1988, pre-Wowhaus Welcome to Deepcraft.org. I no longer maintain this site as a weblog, but keep it up as an archive of my design thinking, and as documentation of making things, particularly Wowhaus public projects between 2008-2014. To learn more about the origins of this experimental site, please […]
Category Archives: studio process
Public Projects: Concept Development Strategy
As finalists for the public art component of Oakland’s UCSF Benioff Children’s Hospital, Ene and I were recently asked to explain how we develop concepts. In over twenty years of making public works, we’ve never been asked to articulate our process, so I created an outline: WOWHAUS Public Projects: Concept Development Outline OUR ROLE: Creating […]
Thoughts on Public Sculpture and the Big Picture
As an artist who works in the public realm, often in collaboration with my partner, it is continually challenging to keep track of the big picture. That is, it is difficult to see how what we are doing is making a difference amid so much political and environmental distress globally. Because our work is known […]
Procedural Style: Parametric Emergence, Part 1
Wowhaus grew out of our ongoing conversations, beginning when we met in 1988 Ene and I never thought of Wowhaus as a style. We always framed it more as a way of life. But over the years as we’ve realized such a broad range of projects in such wide-ranging media and locales, a kind of […]
My Bonfire Coat
My Bonfire Coat dries by the fire, draped over a shovel handle My Bonfire Coat is a herringbone Harris Tweed from the 1960’s. I found it at an AMVETS in Chicago in the early eighties and wore it everywhere for about the next decade when I moved from city to city to country to city. […]
Spinnradl Update
2 custom music boxes with 20″ D drums, made in Switzerland by Reuge (phote: Reuge) Next week I travel to Cincinnati to supervise the assembly and installation of our Spinnradl sculptures, which were commissioned last year by Artworks Cincinnati. Â It’s very exciting to see all of the pieces falling into place. I can hardly believe […]
Makkeweks Progress Gallery
Sculpting the eyes of the monster has been the biggest challenge, so I saved that task for last. The eyes carry the expression and are the only crisp-edged, anatomically-specific feature of the sculpture, so they are where a viewer’s eyes would naturally be drawn. The monster’s eyes need to reinforce the gesture of the body […]